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“Drustal over on the European WoW forums has a good observation: death knights have always had a special relationship with their runeblades, using the same weapon for their whole life. Arthas is the classic example, since he and his sword, Frostmourne, are forever associated with one another. Could you imagine Arthas starting out as a level 55 death knight and then gradually replacing his low-level Frostmourne with something better. How then, could it work out with our player character death knights. Shouldn’t they have their own sword for life too. Obviously though, working this out with the game’s character progression would be difficult. You can’t give an epic sword to a new character, nor can you keep an experienced character stuck with a non-upgradable, outdated weapon. There are many suggestions as to how to keep one blade throughout the character’s life. Have a look at the original poster’s favorite suggestion after the jump: Death Knight loots weapons as normal. Upon looting the weapon, the Death Knight has some ability to “”DE”" [or disenchant] the weapon, granting them an essence of sorts that they then apply to their runeblade. Runes should probably still only work on the runeblade itself, preventing the DK from using the other weapons without first DEing and applying them to his own Runeblade. Essentially, the loot game and itemization is still in place, but the Death Knight is able to maintain a consistent runeblade. They simply absorb the powers of other weapons into their own blade. Each time the absorbing happens, the runeblade is ‘wiped clean’, just like gems… wow gold the new stats would replace the old stats, they don’t add to them. IE, you loot Lionheart Blade, DE Lionheart Blade, apply Lionheart Blade Essence to your Runeblade, your Runeblade maintains the looks you chose at the beginning of the game, but now has the stats of Lionheart Blade. Unfortunately, though, it looks like Blizzard doesn’t have any plans to let death knights form such a relationship with one blade over their entire career (though perhaps they only read the post before that favorite suggestion was edited in).
As Salthem says: We haven’t fully decided on this at this time, we will try things out in the beta, but at the moment we are thinking that death knights can probably inscribe any weapon with runes. Personally, I like this idea too, but taking weapon drops out of the equation for death knights removes a big chunk of the itemisation side of the game from them - it would have to be something pretty special to replace the feeling you get with your first epic weapon. Not to mention the awkwardness this could cause in balancing loot tables as Ilsevele pointed out. Do you think death knights should be able to have one blade permanently bonded to them. How do you think a sensible character progression could work out if that were the case. wow gold Or, on the other hand, do you think it would get boring just using the same weapon graphic for ever without being able to mix it up with newer, bigger, better weapons over time. ” “The DK is coming in WotLK, adding another class to the mix along with the concept of Hero Classes. In a forum post yesterday players voiced their desire to play new races in addition to having access to the Death Knight class. world of warcraft gold Looking at it logically, it only makes sense that since the first expansion brought us two new races we would see new classes in the next one. It’s like a new-content see-saw. But some of us don’t look at things logically, and I can totally understand this too. wow gold I mean, yes I want to play nymphs and Pandaren and Worgen. I would also like to have a viable MageTank set that gives me enough armor to stand up against Illidan. Oh, oh and infinite mana.
“Okay, so we’re all superstar players with a superstar lineup of alt characters, all in full tier 6 and we can play all of them blindfold. Right. Maybe not. There are three problems you can face when taking alts to raid content, even if it’s Karazhan: gear, skill and preparation. Gear is obvious enough: a character that’s newly level 70 in a handful of blues and levelling greens is hardly going to rock the Black Temple damage meters. This is more noticeable with tanks and healers, but even for DPS alts, things like having a large enough health pool can matter. Generally, you’ll set some standards for alts on raids to ensure that gear is at least sufficient for the content. Depending on how many mains you have along, and how draconian your guild usually is, you can choose to be fairly stringent or relax the rules. For example, you might want alts to meet Karazhan gear baselines that involve making some effort with crafted or heroic gear; Black Temple alts should have been to tier 5, and have a smattering of Zul’Aman and badge gear. Obviously everyone has to start somewhere, and making the rules too strict can just foster discontent, so you’ll need to find a balance that suits your guild. Skill is a debatable issue. If someone is fantastic at playing their main class, that doesn’t always translate to their alts, which can cause some sticky situations — having mediocre players doing stupid things because they’re on an alt can make the runs painful for everyone involved. Sometimes you have to say no to people, although it’s easier to do this in a positive light (we really need you on your main) than a negative one (you suck at your alt); note that they might find out the real reason eventually. The advantage of being in a large raid guild is you’re surrounded by good players of all classes and roles, so if someone’s not very good at playing their alt, point them at someone who can play that class for some tips.
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